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Grants +100% (+50% per stack) increased maximum health. Lose 75 stacks upon using a different skill. Gain a 2% damage bonus for every enemy you kill with the same skill, up to 150% (75 kills). Singleplayer: Starts with one player dead. Increases your base stats for every dead player. +0.2 (+0.05 per stack) base damage per item in inventory. (MULT w/ 1 backpack = 3 slots, though you can't use retool to switch to the modded ones) Press or to cycle left/right through equipment. EX: (duration of 5 seconds with a bound of 0% health lost and 20% health loss, so a 10% health loss would result in 2.5 seconds (or half). (¹) Duration increased on base and per stack, and is a percentage based on how hard you were damaged with a lower/higher bound. Using your utility drops 1 bomb for 200% damage. The duration scales from the amount of damage taken, from 1% to 10%. Gain a temporary 100% damage bonus that can last up to 2 seconds (+0.5 seconds duration per stack). Hyperbolically reduces purchase costs by 10% (-5% per stack) up to 60%. Feel free to recommend me other projectiles to add to the whitelist, including any modded projectiles. (²) You can enable all projectiles, but by default it follows a whitelist. (¹) I recommend installing my other mod, "HideScannerIndicatorOnUse", so that the indicator that pops over interactables disappears upon interaction. Upon purchase, increases your regeneration by 2 health (+2 per stack) for 10 seconds. Counts based off all players' item counts. Upon starting the next stage, 10% chance (+5% chance per stack) of automatically revealing all interactables. Pick up to restore all allies' cooldowns and restores one equipment charge to all equipment. Press T to activate, destroying all projectiles, stunning and knocking nearby enemies back. Iconĭestroys itself to block one hit of damage dealing more than 20% health or deals fatal damage, and fires a Blank. If it does, tell me because it's not supposed to. "Forgive Me, Please" will not trigger this. Jarlyk's Hailstorm support (Curse increases mimic chance)Įvery 25 kills (+10% per stage), the game will have a 40% chance to spawn a random weighted pickup.Item Displays on REX and MULT aren't setup properly.Master Round isn't given if the teleporter event was forcefully completed (such as with RORCheats).rob: Direseeker, PlayableTemplar, Paladin, Twitch.LuaFubuki: Gauss, Lunar Chimera, Void Reaver.Various: Unofficial support (As in I manually added their projectiles in without really asking) for changing the accuracy for projectiles (such as from the uncommon Scope item) for:.Very configurable.įeel free to message me in the Risk of Rain 2 Modding Discord for anything broken or any suggestions, including any networking issues. A mod for Risk of Rain 2 that plans to add custom content, modified from Enter The Gungeon.
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